First up is the Dystopian game I played on Saturday. The most honourable Admiral Shiken Katsu took command of my Blazing Sun fleet again to do battle with the greedy East India Merchant Fleet. I've never played against Sassmo's East India fleet before and they turned out to be quite interesting. We played one of Sassmo's scenarios for a campaign he is building. It was an escalation scenario where small vessels come on in the 1st turn, medium in the 2nd and large in the 3rd.
First turn was a bit of skirmishing between frigates. Sass' ships put out a surprising amount of fire power at long range which ended up sending a couple of my frigates to the bottom of the ocean. In response though I managed to get my frigates up close where they are the most lethal and sink a couple of his boats in return.
The frigates continued to duke it out while the big boats turned up and manoeuvred into position.
I got a bit involved in the game after that and forgot to take some photos for the mid turns but above is towards the end of the game. Sassmo has his battleship, one cruiser and his blimp still alive while I have my battleship, two gyros (one disappeared quite soon after this photo) and my squid (out of screen) still alive. Both of our battleships are heavily damaged in addition to Sass' cruiser and one of my gyros.
In the end I managed to grab Sass' battleship with my squid and pull it under the waves while also sinking his last cruiser, leaving him with only his blimp. Sass had also shredded one of my gyros and if my battleship had taken one more round of shooting it would also be heading towards the sea floor. In the end the blimp decided it was better to go home and come back another day with more reinforcements than risk slugging it out with my three remaining vessels.
So after a hard fought day of gaming I went home for a truly gamerly meal of Spag Bol and packed all the models for Sunday's game of 40k against Thom.
So as previously mentioned Thom is a Blood Angels player with a penchant for Drop Pods. When I arrived at his place and he told me there were only three Drop Pods in his army I was flooded with relief only to feel that relief quickly turn to feelings of suspicion and paranoia as I tried to figure out what Thom's cunning plan might be.
Our deployment was a Vanguard Strike setup where the centre of the board is drawn diagonally from one corner to the other. Thom chose to deploy first so he set up as close as he safely could to the centre of the table while I set back as far as possible huddling at the back of my deployment zone.
Thom's army was made up of:
- 2 Baal Predators
- 2 x 5 man Plasma squads in Rhinos
- 3 x 5 man Death Company squads with Jump Packs, one of which was led by a Chaplain
- 1 Attack Bike with a Multi-Melta
- 2 x 5 man Melta squads in Drop Pods
- 1 Deathwind Drop Pod
- 5 Scouts with Bolters
Mine consisted of:
- Command Squad with Navy Officer, Astropath and Lascannon in Chimera
- Primaris Psyker
- Platoon Command with 4 Flamers in Chimera
- 2 Infantry squads with Autocannon and Flamer in Chimeras
- Vet Squad with Meltas and Demolitions in a Valkyrie
- Vet Squad with Meltas and Lascannon
- Scout Sentinel with Heavy Flamer
I managed to steal the initiative and knock a few Hull Points off some of his vehicles before the Drop Pods came down. From there the tempo of the game changed a bit...I believe the technical term is a cluster fuck.
Thom's Melta squads deployed out of the Drop Pods and tore holes through my Basilisk, thankfully due to some terrible rolling my Deathstrike Launcher survived (this becomes critical later in the game). I threw as much fire power as I could at the Melta squads within my deployment zone and managed to eliminate them after two rounds of frantic shooting and combat. It wasn't much of a victory however as the open ground between my army and Thom's Death Company had disappeared in that time and two units were going to be in combat next turn. This is where the Deathstrike was pivotal. I managed to roll enough to launch the missile and placed it precariously over the two Death Company squads about to assault me. I then managed to roll a 'Hit' on the scatter die which meant I covered every single model with the template. Then I managed to roll no '1's for wounds which meant everything disappeared except the Chaplain who was able to make an invulnerable save. And of course you know he failed that. I don't think I could have asked for a more perfect solution to my problem...
From here it was a bit of an uphill battle for Thom. His Predators were still doing a good job of eliminating my infantry in the open, and after a few bad rolls for reserves his Deathwind Pod finally came down and knocked a few hull points off my Chimeras. But without the threat of Death Company stabbing me in the face my Veterans could mop up the Drop Pods and then turn their guns on the approaching Rhino squads.
About turn 3...I think...
Kill the pods!
In the end the might of the Emperor was too much for the...er...Emperor's finest and the Blood Angels couldn't pull back a win. The important thing is that the Emperor was the winner on the day!
Well that's my weekend of gaming. I can't believe it took me four days to get this post typed up but that's just how busy it is right now. We've got family visiting for the next week or so as it's Sam's birthday so there won't be much posting going on. Next weekend though I'll be sure to get something posted up. Until then...
Praiz the Empurar!