Sunday, 18 August 2013

Stillwater Stiffs 11-2-1


August is going to be a big month for Blood Bowl. Not that I've been posting a lot else recently but finding the time for anything else is challenging at the moment.

Last Thursday was game number 14 for the Stiffs and it was a real nail biter. I played against Stella and her Chaos Dwarf team; Crivens. They're the only Chaos Dwarf team in the league and my experience against Chaos Dwarfs and my understanding of the team is very lacking as this game showed. Those Bull Centaurs can be totally devastating.

We had 24,000 fans turn up for this game and Stella won the coin toss electing to receive for the first half. As seems to be the norm now for my team she promptly sent one of my players to the injured dugout in the first turn, and worse than that it was team captain; Brittle Bones Brucie. To rub salt into the wound he failed his regen roll meaning he was out for the match!


So off to a good start then. Things unfortunately didn't improve with Stella sending Ana Reksit into the injury dugout in turn two quickly followed by Dodgy Dave. Thankfully both of them made their regen rolls so would be back for the next drive but that didn't help me much right at the moment when I was three players down and Stella's dice were refusing to roll anything below 10.

As is so often the case when I'm under pressure I forgot to take many photos in the first half. Below is Stella's first drive which I managed to halt quite successfully but I had to leave my centre weak in order to do so. Stella just switched and started driving up the centre.


Cleo and rookie Tomb Guardian; Wither McTwist bust open the Criven's cage.

I still managed to sack the ball carrier and having most of her players in tacklezones I foolishly thought it would only be a matter of time before I turned over the ball and had an opportunity at scoring. Instead Stella kept sending my players off the pitch (thankfully only knockouts now) and wandered into the endzone for the first touchdown of the match. Not much else happened after that as the Stiffs failed to come up with any brilliant plays and we headed to the half time break 1 point down.

Going into the second I was hoping for a few better rolls so I deployed with a renewed determination to get my Blitz-ra and Tomb Guardians in amongst it and start causing some real hurt. To my surprise this actually did happen! After protecting her Hobgoblins so very well in the first half I finally managed to find some gaps to get through and knock them down. Sure enough the thievin' little greenskins were rolled off the field and I had the superior numbers. I pushed up field in the hope of scoring early and opening up a possibility to get an early turnover for a second touchdown before the end of the game. However there was no protected lane that would keep me safe from the two Bull Centaurs so it could have just as easily turned into a scoring opportunity for Stella. I played it safe and ran down the clock for a 1-1 draw.


Set up for the second half.


Ball retrieval.


Dodgy Dave scoring to tie the game.


How the field looked on my 6th turn of the second half.

An awesome game against Stella. She wasn't afraid to dodge away from the scrimmage with her Bull Centaurs in order to get a blitz opportunity even though it was often a 50/50 chance. As the saying goes however 'fortune favours the bold' and certainly Stella's aggressive play had me on the back foot. I learned a lot about Chaos Dwarfs this time round and hopefully I can offer more of a challenge next time we play. A hard pill to swallow for the Stiffs as it now puts them one point behind the league leaders; Paul's Pond Scum but there are still 4 to 6 games to play (depending on the commissioner's decision) so anything can happen.

Monday, 12 August 2013

Stillwater Stiffs 11-1-1


Game number 13! Unlucky for some. Well the Stiffs got a win for their 13th game but they certainly had a dose of bad luck. I'll get to that at the end though. Here's a quick run through of the game.

My 13th game was against Tim's Butcher's Bullies; the only Khorne team in the league and a team with one of the highest casualty outputs in the league. With all of my Mighty Blow and with all of Tim's Block and Frenzy it was going to be a brutal match.

26,000 fans attended this event in the Butcher's Arena with the majority going marginally to the Stiffs. The teams set up for the kick off with the Bullies receiving first. The kick off result was a thrown rock which sent one of Tim's Pit Slaves off the field seriously injured. He quickly retaliated by sending both Skeletor and Bill Emik off the field injured within the first turn. I got a sense of deja vu as events started to take a very similar path to my previous game against Jim. The only difference being that both Skeletor and Bill made their regeneration rolls. The following turn Ronaldo and Cleo returned the favour by sending two of Tim's Pit Slaves to the injured dugout. It got to turn three and with all the knockouts and injuries Tim and I had about 6 players each left on the pitch so Tim thought it a good time to score. With a dazzling passing play typical of Khorne he passed the ball to one of his Bloodletters and ran in the first touchdown of the game.

The rest of the half played out as a typical Khemri grind with Dodgy Dave running in a touchdown before the end of the half.


Kick-off!


Dodgy Dave getting the equaliser.

The second half started with Tim being down to about 8 players after Tinderbox and Dusty had managed to chalk up a couple more casualties. He kicked off and I began another rather boring Khemri grind. When I was able to get the Bloodthirster off the pitch I certainly felt a huge sense of relief and then my stout bony fellows let the clock run down before running in the second touchdown.


Set up for the second half.


The dreaded cage!


This is a little unfair.


And this is just poor sportsmanship.

So with a score of 2-1 and so few Bullie's players to take to the pitch for the last turn the Stiffs thought they could relax a little and just play out the last few seconds of the match. Nuffle it seems had a different idea. Apparently Tim's fans were so enraged by the Stiff's second half performance that they began hurling rocks at my team! Worse than that; one of the rocks hit Verk in the head and killed him outright! As the last few seconds counted down on the clock the Stiffs crowded round the limp form of Verkummern the Vile and mourned the loss of a BCL champion.

This was a hilarious game in the end. While I relished the first few casualties against Tim after he decimated two skeletons in one turn, as the game ground on I was starting to feel a bit bad about the number of 10's and 11's I was rolling. By the end of the match I was feeling a bit filthy about how the Stiffs were mercilessly clubbing the Bullies into submission. This of course all turned on it's head with the final kick-off result that killed my best Tomb Guardian. I couldn't feel bad about it as it was really just karma from all the Bullies I had injured so we'll elevate our team mascot into the vacant position, have a wee cry and get over it in time for the next game. Time to step up Wither McTwist!

Thursday, 8 August 2013

We have a new forum!

Kiwi Blood Bowlers now have a forum all of their own to talk smack and just generally rant about the game we love without too many Pomes or Ozzies getting in the way. That being said there are actually quite a few Pomes already on the forum because they're playing Blood Bowl here in Christchurch, but at least we're keeping the Ozzies out at the moment.

Anyway if you're a keen Blood Bowler and would like to find out more about Blood Bowl in your region or in New Zealand as a whole check out the new forums here:

New Zealand Blood Bowl Network

I'm Tackledummy on the forums.

In a totally related topic...well loosely related topic, I need to host some pictures of the Stillwater Stiffs so I can link them to a page on the forums. So here's an update on the very slow painting progression for the Stiffs.

The Mummies! All painted and gloss varnished. Just need to matt varnish them and finish the bases.


The Ghouls! Same as the Mummies, needing a matt varnish and finish the basing.


The Wights! Rinse, wash, repeat.


Here we have the Shamblin' 8. My poor downtrodden Zombies.


And this is the Sticks and Stones gang; my eight Skeletons.


Now for the stuff that still needs a bit of work...

I'm slowly progressing through my Coach model; Krup Sokmeinder.


I've got the skin painted on my Flesh Golems...


My Werewolves are undercoated...that's a start...


And lastly my team mascot: Wither McTwist. He did such a great job in the last game we decided to keep him on in a support capacity.


That's it for another wee while. Quick post tonight, I'll get more game results up asap. I'm slowly working through all the photos from the Gettysburg game but there's quite a few so it'll be a bit longer yet.

Thursday, 1 August 2013

Stillwater Stiffs 10-1-1


Game number twelve for the Stiffs has been played out. My opponent this time was Jim's Ogre team Bash'n'Dash. My final game against the Ogres last season was a brutal loss with a harsh lesson about how dynamic Ogres could be with so much Break Tackle. I was hoping this time round I would offer more of a challenge.

With Dusty out for the game with broken ribs my team value was down to 137, so against Jim's 150 I had 130,000 for inducements. Coincidentally that was just enough to buy a mercenary Tomb Guardian so it seemed it was just meant to be. 'Wither McTwist' was called in to fill the gap and then I got the team to the dressing room for the pre-game pep talk.

The weather was perfect for the game as 27,000 fans bustled into the stadium. The Goblin ref flipped the coin and the Stiffs won the toss. Team captain 'Brittle Bones' Brucie Knochen elected to kick for the first half and the Stiffs organised themselves into their positions.

I had three skeletons on the line and this proved to be a bit of a concern as after two blocks Jim landed both Skeletor and Bill Emik in the dead and injured bin as Badly Hurt. Two rolls of the dice and I was two players down. I was starting to get a little worried.


Skeletor and Bill.


The first half about two turns in.

Jim had no trouble retrieving the ball with his star Ogre who then blitzed his way up field. He formed a cage up on his left hand side and ran the sideline. I did my best to hold him back but in the end my best simply wasn't good enough and Jim scored in turn 6.


Jim's blitzing ball carrying Ogre breaking through my defence.

I was left with three turns to score before the end of the half which meant I would likely need to hand-off or pass; always a scary proposition for Khemri. Jim deployed his team in a checkerboard style so that I had no unobstructed corridors of movement through his team. I set up pretty flat in order to try and get my Blitz'Ras or Throw'Ra up field to receive a pass. I must have become a bit too immersed in the game at this point as I forgot to take any photos, but basically what happened was this: I retrieved the ball and knocked over a couple of Snotlings, Jim shifted his team to cover where he could leaving an Ogre as a sweeper, Jim got a couple of really unlucky Bonehead rolls which left me with a gap on either wing, with a string of Go For It rolls I raced my Blitz'Ras up field with my Throw'Ra carrying the ball a few squares behind ready for the hand-off in turn 8. The block dice didn't go Jim's way leaving Brucie Knochen in the open, Dodgy Dave off-loaded the ball and Brucie ran in a touchdown just before the end of the half.

I felt very lucky to score that one, my plan of letting the Ogres score early or stopping them dead in the first half did not work at all and I was scrambling to get an equaliser before the end of the first.

After a quick half-time chat and the consumption of a few oranges we wandered back onto the field to kick off the second half. This was our set up:


I did intend to score early in the second and try and put pressure on Jim to force a turnover so I could control the end of the game. Leaving Jim one turn at the end for the one turn touchdown was playing heavily at the back of my mind. In the end it didn't quite play out how I imagined. I foolishly left a gap that Jim blitzed an Ogre through and sacked my ball carrier. Fortunately Ronaldo retrieved the ball and found a gap to run it down field. After all of the scrimmage however the clock had run down quite substantially and I need to play for time so I delayed the touchdown till turn 8. Not all was bad though. I was 1 point up and after a very good half Jim had only one Snotling left on the field. Brucie had chalked up two casualties, Ronaldo a third and Liv'n Let'di had fouled two Ogres off the pitch (one of which had been apothecaried). The rest were sitting in the Knocked Out area of the dugout; 10 of them to be precise. I naively believed that Jim would only be getting back about half of these players. So 10 players divided by two equals 5 players back for a total of 7 players on the pitch. I think I can handle that. Well Jim had other ideas as he proceeded to roll for his knock outs and 9 of the 10 wandered out of the dugout to play for the last drive!


Ronaldo doing what he does best.


The Stiff's final turn of the second half.

In the end Jim's Snotling fumbled the ball on pick up and so the one turn scoring opportunity was lost. The Stiffs breathed a heavy sigh of relief and the mutual respect fist pumps and manly hugs indicated the end of the match. Final score 2-1 Cas 5-2.

This was a really tough game for me where I felt on the back foot a lot of the time. I'm so used to being able to out muscle people that when I came up against five strength 5 players I felt like I just couldn't spread my Tomb Guardians out far enough. Some very plucky Snotlings outright refused to go to the injured or knocked out dugout until the end of the first half which caused me all kinds of nightmares tripping over them to get to the Ogres. Jim also played with his typical dynamic Ogre brilliance forcing me to move my team all over the pitch while he blocked up all the lanes with Snotlings. Watching Jim play Ogres is an amazing experience. It's like a morbidly obese ballet where players just seem to roll over the top of each other without squashing anything or anyone. All in all a fantastic game against Jim and a game that could have gone either way had the dice been a bit different.

P.S.

Just to help with some of the names and for anyone interested, here is how the Stiffs are looking after 12 games: