Sunday, 31 July 2011

The Campaign with No Name

My flatmate Chris has started a small Warhammer Fantasy Campaign involving 10 of us. It's a map based campaign to help us all get used to the new Fantasy rules (yes some of us still haven't played the new rules) and get some models painted up. We've started small with 500 point games with the eventual goal to have 1200 point armies by February. Each army has a special rule and mine, being Dwarfs, is that I can move across mountains with no penalty. Believing mountains would be easier to defend for me I've set my territory in the middle of the map where there is a big mountain range.


Overall things are going well for the Dwarfs with a lot more wins than losses. There is an experience system for characters and my Thane has lived through enough battles that he has got a +1 Wound increase. My latest game was against Brad's Vampire Counts who hold the territory in dark red to the North East of me. I ran a simple army: Thane with a Great Weapon, 20 Warriors with Great Weapons, 10 Quarrellers and an Organ Gun. Here's how the game played out.


Opening deployment had the Organ Gun in the centre, the Warriors with my Thane to the right and the Quarrellers out of the photo in a forest to the left. Brad had two units of skellies ahead of me with a small unit of Ghouls flanking the ruins to hit me in my right flank. His Necromancer was hiding behind the ruins. This shot was taken 2 turns in and Brad had summoned a small unit of Zombies in front of his main unit of Skellies.


After a few turns of shooting we met in the middle where I butchered his Zombies only to fail my fear test when being charged by the Skellies, and then running from a dismal combat to within a few inches of the table edge. While I did find the Quarrellers to be next to useless in the new rules the Organ Gun proved to be just as devastating as it was in the old rules by smashing the Ghoul unit as well as knocking out a lot of the Zombies.




Finally after losing my Organ Gun my stalward purple midgets rallied and put the beat on the last of the skellies to win the game. Over all a fun game and I learned a lot about playing Undead. With the small number of turns it takes to reach combat I don't think I'll be using missle units much anymore but the Organ Gun is still worth every point. I'll put up some more updates as the campaign progresses, in the mean time is back to the painting.

Sunday, 17 July 2011

Vostroyans - a quick update.

Slowly and pecariously I am plodding along with these guys. I have a lot on my painting table at the moment and very little time to get any of it done. Of course the fact I am writing this post at 11:30pm after spending a good 4 or 5 hours today playing computer games has absolutely nothing to do with the slow progress.

Anyway I snapped a couple of quick photos, please excuse the quality.


Here is the base I've put together for him. This is to be a tabletop army so I don't want anything too elaborate but at the same time I want him to stand out a bit. Just basic drybrushing on the concrete and base colours on the floor tiles at the moment.


Here's the man himself in most of his base colours. Not much to look at right now. The brown will highlight up to be more of an off white so will contrast against the red quite nicely. Still not sure what colour to paint his hat at the moment though.

And just to show you I'm not lying when I say I've got other stuff on the table here's a photo of a Runepriest/Engineer I've just finished for my Dwarfs. I just got the model because she looked cool and didn't really think how I would fit her into the army. I already have 3 Engineer models so I thought I could maybe use her as a Runepriest but she doesn't quite fit the image. It's another model down in a long list of models to paint anyway. I'm sure I'll find a use for her somewhere.


Alright off to get some sleep now and more painting tomorrow.

Monday, 11 July 2011

The Vostroyans have begun!!!

I never thought it would happen but I have actually started painting my Vostroyans. I've only got two models done so far but have started a third also so I really feel like I'm developing something not too far off a pattern. Some may even dare to call it a disciplined painting regime...

Before I get into any further details of this project I best post up some pics so you can see what I've come up with. The below are the medic for my Command Squad and a Squat ambassador who I will use either as a bodyguard within the Command Squad or an Inquisitorial Henchmen of some kind when I get to painting the Inquisitor.


The Squat I actually finished a good many months ago as a bit of a joke. A friend gave me the model because he looked kind of Vostroyanish and I wanted an excuse to try cork as a basing material to represent concrete slabs so one day I just figured I would start mucking around with the model. After much gluing and painting with a few Whiskys to keep the creative inspiration going he was complete.


The Medic model is one I've always really loved. Of the entire Vostroyan range I would only pick the Sniper with the night vision goggles as a better model. There was no real decision to do the Medic next it just happened that I was fishing through some old models and found him and then started gluing him to his base without really realising why. I tried to do a little greenstuffing on the dead guy's armour but I was less than successful so we may have to revisit that but otherwise I'm pretty happy with him. Like most of my models I tried to give him a really clean and colourful finish without being over bearing or garish.


So I suppose the question is "Where to from here?". I've already started on the commander model so I'm still moving forward with the project which is a good sign. Usually they would all be half finished and gathering dust in a corner by now. My only concern is that I'm painting a lot of character type models and no troops or vehicles. So after the commander I think I'll need to move on to some troops to start bulking out the army a little...in the mean time though I'll try to get some pics up of the commander as a work in progress.