Sunday, 30 October 2011
Conquest 2011 - it's all over bar the crying
Well a good weekend of gaming. Didn't get all the Salamanders painted in time but was certainly glad to have at least 6 hours sleep the night before rather than pulling an all nighter to get things finished. Here's a very brief break down of what I took:
Captain with Command Squad in Razorback
Chaplain with Jump Pack
3 Tactical Squads - 2 in Rhinos
1 Dreadnought in Drop Pod
1 Venerable Dreadnought
Techmarine and Servitors
My first game was against Hagen, an ex-Christchurch resident, so was great to catch up with him. He played a vehicle heavy Guard army and the mission was to hold objectives. I spent most of my time running across the board trying to close range with him while he shot me to pieces so I came out of it with a minor loss.
Things were just as tough in the second game against Wes and his Dark Eldar. I spent the first half of the game desperately defending against his Wyches and Incubi and the second half trying to close range. The mission was to get into your opponent's deployment zone and in the end a lucky Melta shot from an immobilised dreadnought allowed me to destroy his last Razorwing and snatch victory from the jaws of defeat.
My last game on the first day was against Connor who had a mounted Space Wolf Army with no less than 4 Dreadnoughts! This was an objective mission where the more units killed near the objective meant it was worth more points. A lot of the killing happened near the objective closest to me so I managed to hold on to a win here without having to confront all of those horrifying metal monstrosities.
My fourth game was against Jason's Ork horde. Jason placed 6 Killa Kanz and the Forgeworld Mega Dread with a Mek and Kustom Force-Field on the table along with about 70 odd infantry and I knew this was going to be a hard game. I tried to lure the Kanz into a bottle neck in the terrain where my Dreadnoughts could try and beat them in combat while my infantry tried to deal with his infantry. In the end I lost a war of attrition as I just seemed to run out of men.
My last game was apparently organised due to my opponent bribing the umpire with a jug of beer...thanks Chris...anyways Chris had a Nids army with Genestealers for Africa and the mission was kill points. I thought I started quite well knocking out his Hive Tyrant in the third turn of the game (the first and second turns were very uneventful due to him putting his whole army in reserve) and tying up his Stealers with my Venerable Dreadnought. He only had one squad on the board at this time, the other three squads came on next turn. All the other Stealers seemed to be too much for my marines as they tore them limb from limb while my combat units seemed more content on picking daisies rather than fighting. The silver lining was my Venerable Dreadnought lasting 11 rounds of combat against his Stealers and was still alive at the end of the game. The game ended up as a minor loss for me.
After all was said and done I learned a lot. My army was very soft and gave up far too many kill points as well as having too many "flexible" troops and not enough specialists. Despite that, there were moments when I was really happy with how I was playing the army and managed to force my opponent onto the back foot. A few changes in the army and a bit more practice and I think I'll improve on my 11th place at the next tourny I attend. Very well run tournament and I thoroughly enjoyed it.
Lastly I thought I'd post up a picture of the Commander just to show I am still working on him. Remember, slow and steady wins the race : )